New Super Mario Bros. U Headers
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File List
Here is a list of all files with brief descriptions:
[detail level
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actor
Actor.h
ActorAdditionalHeap.h
ActorBase.h
ActorCollision.h
ActorCreateParam.h
ActorCullRange.h
ActorCullUtil.h
ActorFindFunc.h
ActorMgr.h
ActorPtrCache.h
ActorResLoader.h
ActorState.h
ActorStatus.h
ActorUniqueID.h
ActorUtil.h
AttentionLookat.h
AttentionMgr.h
ChibiYoshiEatData.h
EatData.h
LineMgr.h
MapActor.h
Profile.h
ProfileInfo.h
PropelParts.h
ScoreMgr.h
ami
AmiUtil.h
audio
GameAudio.h
boss
Boss.h
BossDemo.h
BunDemoKameck.h
FinalKoopa.h
bullet
IceBallPakkun.h
collision
ActorBgCollisionCheck.h
ActorBgCollisionCheckUtil.h
ActorBgCollisionEnemyCheck.h
ActorBgCollisionMgr.h
ActorBgCollisionObjCheck.h
ActorBgCollisionPlayerCheck.h
ActorBgHitCheckCallback.h
ActorBoxBgCollision.h
ActorCircleBgCollision.h
ActorCollisionCheck.h
ActorCollisionCheckMgr.h
ActorCollisionDrcTouchCallback.h
ActorEllipseBgCollision.h
ActorLineBgCollision.h
ActorPolygonBgCollision.h
ActorPolylineBgCollision.h
BasicBgCollisionCheck.h
BasicRideLine.h
BasicRideLineBgCollision.h
BgCollision.h
BgCollisionCat.h
BgCollisionCheckHitResult.h
BgCollisionCheckParam.h
BgCollisionCheckResult.h
BgCollisionCheckType.h
BgHitCheckCallback.h
BgUnitCode.h
FollowArg.h
LoopRideLineBgCollision.h
LoopRideLineBgCollisionUtil.h
PoleRopeBgCollision.h
RyusaBgHitCheckCallback.h
Segment.h
SimpleBoxBgCollision.h
SimpleShapeBgCollision.h
UnitBgCollision.h
UnitBgCollisionHolder.h
UnitQuadBgCollision.h
UnitTriangleBgCollision.h
course_select
CourseSelectActor.h
CourseSelectCollisionCheck.h
CourseSelectCollisionCheckMgr.h
CourseSelectLayerMgr.h
CourseSelectMap.h
CourseSelectMgr.h
CourseSelectParallelExecuter.h
CourseSelectTask.h
MapModel.h
distant_view
DistantViewMgr.h
DVCameraParam.h
DVCameraParamList.h
DVEnvTagMgr.h
effect
Effect.h
EffectCreateUtil.h
EffectGroupID.h
EffectID.h
EffectObj.h
EffectObjBase.h
FollowEffect.h
PtclCalcCallback.h
PtclEmitterColorMgr.h
PtclEmitterUserDataUtil.h
PtclMgr.h
PtclParallelExecuter.h
PtclParam.h
PtclParamMgr.h
PtclUserShaderCallback.h
enemy
BalloonHangActor.h
Birikyu.h
Bomhei.h
BrosBase.h
CarryEnemy.h
Combo.h
Enemy.h
EnemyBoyoMgr.h
EnemyChibiYoshiAwaData.h
EnemyChibiYoshiEatData.h
EnemyDeathInfo.h
EnemyEatData.h
Ice.h
IceMgr.h
KillerHoudai.h
Koton.h
Kuribo.h
KuriboBase.h
MechaKoopa.h
MiddleKuribo.h
Nokonoko.h
PataKuribo.h
PentaroIce.h
TottenMgr.h
event
EventBase.h
EventDemoNextGotoBlock.h
EventDown.h
EventGoalActorStop.h
EventMgr.h
EventPlayerChange.h
EventStartCoinBattle.h
fragment
FragmentMgr.h
fukidashi
FukidashiMgr.h
game
AreaLayerMgr.h
AreaTask.h
BalloonMgr.h
CoinBattleScoreMgr.h
CommonWindowMgr.h
CourseTask.h
CourseTimer.h
FieldGame.h
FieldGameMode.h
FieldPlayerData.h
FlagCtrl.h
InfoStats.h
Quake.h
SelectCursor.h
SelectCursorType.h
SmallScoreMgr.h
SubjectMgr.h
game_info
CourseInfo.h
graphics
Animation.h
AnimExpDecayCalcRatio.h
AnimModel.h
CaptureRenderBuffer.h
CullViewFrustum.h
DynamicLightRenderer.h
EnvSetReader.h
FrameBufferKeeper.h
FrameCtrl.h
GfxParameter.h
JointBlendModel.h
JointBlendModelCalcRatio.h
LayerMgr.h
Light.h
LightMapMgr.h
LightType.h
Material.h
MaterialG3d.h
Mii_CafeResInitializer.h
Mii_CentralMgr.h
Mii_IconFacelineObj.h
Mii_IconFacelineShader.h
Mii_IconRenderBuffer.h
Mii_ModelGpuInitializer.h
Mii_Shader.h
Mii_SlotID.h
Mii_SlotMgr.h
Mii_WmModeDB.h
Model.h
ModelEnvView.h
ModelFFL.h
ModelG3d.h
ModelG3dShadowUtil.h
ModelResource.h
ModelResourceMgr.h
ModelShaderArchive.h
MosaicFilter.h
ProcLayerBase.h
Renderer.h
RenderObj.h
RenderObjLayer.h
RenderObjRenderMgr.h
ShaderHolder.h
ShaderParamAnimation.h
ShapeAnimation.h
SkeletalAnimation.h
TexQuadMgr.h
TexturePatternAnimation.h
VisibilityAnimation.h
input
InputMgr.h
PadCommon.h
SysController.h
SysControllerMgr.h
SysControllerWrapper.h
item
ItemBase.h
ItemMgr.h
ItemObj.h
Propeller.h
QuestPrizeItem.h
layout
AttentionScreen.h
ChangePlayerNum.h
CommonWindow.h
GamesceneBase.h
PaCursor.h
layout_sys
AnimLayout.h
LayoutAllocator.h
TagProcessor.h
UtilCursorButtonMgr.h
map
Bg.h
BgGlobal.h
BgRenderer.h
BgTexMgr.h
CarryType.h
CoinOrigin.h
CourseData.h
LayerID.h
LightMaskRenderer.h
Next.h
NextGotoType.h
SwitchFlagMgr.h
UnitID.h
WaterType.h
map_obj
ActorBlockAngle.h
ActorBlockBase.h
ActorBlockMakeDRC.h
ActorCoinMgr.h
BalloonChibiYoshi.h
BlockCoinBase.h
BubbleChibiYoshi.h
CarryObjBase.h
ChangeBlockCoinBase.h
ChibiYoshiAwaData.h
ChibiYoshiBase.h
ChibiYoshiMgr.h
ChikuwaBlockBase.h
KinokoDrawKasa.h
KinokoDrawUtil.h
KinokoLiftDraw.h
LightChibiYoshi.h
MaskDraw.h
MaskMgr.h
NodeTransform.h
ObjBgCollisionCullCheck.h
PairObjChild.h
ParentMovementMgr.h
PlayerRideUtil.h
TarzanIvy.h
player
player_model_impl
PlayerModelImpl1_Mario.h
PlayerModelImpl2_Kinopio.h
PlayerModelImpl3_Shadow.h
PlayerModelImpl4_Mii.h
util
ChangeMgr.h
HipdropExEffect.h
PlayerBase.h
PlayerCommon.h
PlayerDemoMgr.h
PlayerDrcTouchCB.h
PlayerEatData.h
PlayerEnum.h
PlayerHIO_Air.h
PlayerHIO_Character.h
PlayerHIO_ChibiYoshi.h
PlayerHIO_Gravity.h
PlayerKey.h
PlayerMgr.h
PlayerModel.h
PlayerModelBase.h
PlayerModelBaseMgr.h
PlayerModelMgr.h
PlayerObject.h
PlyIce.h
PlyOrchestra.h
Yoshi.h
scene
Scene.h
TitleScene.h
scroll
BgScrollMgr.h
sound
AudAudioComponents.h
AudAudioMgr.h
AudAudioPlayer.h
AudFxSocket.h
Snd2DCalc.h
SndAudioMgr.h
SndBgmMgr.h
SndItemID.h
SndObjectBase.h
SndObjectCommon.h
SndObjectEnemy.h
SndObjectMap.h
SndObjectPlayer.h
SndSceneMgr.h
state
FState.h
FStateFactory.h
FStateID.h
FStateMgr.h
FStateStateMgr.h
FStateVirtualID.h
IState.h
IStateFactory.h
StateID.h
StateIDHolder.h
StateMethod.h
StateMgr.h
StateStateMethod.h
StateStateMgr.h
system
ApplicationFramework.h
ChallengeResCacheMgr.h
CommentMgr.h
LineNodeMgr.h
MainGame.h
ParallelExecuter.h
Parameter.h
RDashMgr.h
ResMgr.h
RootTask.h
SaveMgr.h
ThreadUtil.h
tag
BgCenter.h
utility
Angle.h
Angle3.h
Bitfield.h
Direction.h
MathUtil.h
Mtx.h
RotShake.h
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1.14.0