3#include <heap/seadDisposer.h>
Definition SndSceneMgr.h:6
u8 _40
Definition SndSceneMgr.h:74
void startBossClearFanfare(BossClearType type)
BossClearType
Definition SndSceneMgr.h:30
@ cBossClear_LastBoss_Harp
Definition SndSceneMgr.h:36
@ cBossClear_Num
Definition SndSceneMgr.h:38
@ cBossClear_Toride
Definition SndSceneMgr.h:31
@ cBossClear_LastBoss
Definition SndSceneMgr.h:34
@ cBossClear_Hikousen
Definition SndSceneMgr.h:33
@ cBossClear_LastBoss2_Harp
Definition SndSceneMgr.h:37
@ cBossClear_Shiro
Definition SndSceneMgr.h:32
@ cBossClear_LastBoss2
Definition SndSceneMgr.h:35
void resetBgmVolumeForMenu()
void adjustBgmVolumeForMenu()
bool loadData(u32 itemId)
bool isBgmVolumeAdjustedForMenu() const
Definition SndSceneMgr.h:47
bool mIsBgmVolumeAdjustedForMenu
Definition SndSceneMgr.h:75
u32 _44[(0x58 - 0x44)/sizeof(u32)]
Definition SndSceneMgr.h:76
EffectType
Definition SndSceneMgr.h:9
@ cEffect_Default
Definition SndSceneMgr.h:26
@ cEffect_Obake
Definition SndSceneMgr.h:18
@ cEffect_Chika_S
Definition SndSceneMgr.h:13
@ cEffect_Boss_Jr
Definition SndSceneMgr.h:23
@ cEffect_Chika_Sa
Definition SndSceneMgr.h:22
@ cEffect_Gake
Definition SndSceneMgr.h:20
@ cEffect_Water
Definition SndSceneMgr.h:14
@ cEffect_Chika
Definition SndSceneMgr.h:12
@ cEffect_Boss
Definition SndSceneMgr.h:15
@ cEffect_House
Definition SndSceneMgr.h:21
@ cEffect_Kurayami
Definition SndSceneMgr.h:24
@ cEffect_Shiro
Definition SndSceneMgr.h:17
@ cEffect_Chika_Ka
Definition SndSceneMgr.h:25
@ cEffect_Soto
Definition SndSceneMgr.h:11
@ cEffect_Dokan
Definition SndSceneMgr.h:19
@ cEffect_Toride
Definition SndSceneMgr.h:16