3#include <actor/ActorUniqueID.h>
5#include <container/seadSafeArray.h>
6#include <heap/seadDisposer.h>
7#include <math/seadVector.h>
Definition BalloonMgr.h:10
bool mIsActive
Definition BalloonMgr.h:52
u8 _1c
Definition BalloonMgr.h:49
u32 _20
Definition BalloonMgr.h:53
u32 _14
Definition BalloonMgr.h:47
u8 _1d
Definition BalloonMgr.h:50
u32 _18
Definition BalloonMgr.h:48
u32 _24
Definition BalloonMgr.h:54
sead::SafeArray< ActorUniqueID, 5 > mBalloonItemID
Definition BalloonMgr.h:58
u32 _10
Definition BalloonMgr.h:46
bool mIsShadowkunCaught
Definition BalloonMgr.h:51