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BalloonMgr.h
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1#pragma once
2
3#include <actor/ActorUniqueID.h>
4
5#include <container/seadSafeArray.h>
6#include <heap/seadDisposer.h>
7#include <math/seadVector.h>
8
10{
11 // createInstance() Address: 0x024B8E64
12 // deleteInstance() Address: Deleted
13 // sInstance Address: 0x101D159C
14 // SingletonDisposer_::~SingletonDisposer_() Address: 0x024B9824
15 // SingletonDisposer_::sStaticDisposer Address: 0x101D15A0
16 // SingletonDisposer_::vtbl Address: 0x100B6B08
18
19public:
20 void onDemo()
21 {
22 mIsActive = false;
23 }
24
25 void offDemo()
26 {
27 mIsActive = true;
28 }
29
31 {
32 switch (_20)
33 {
34 default:
35 return true;
36 case 1:
37 case 2:
38 return false;
39 }
40 }
41
42 // Address: 0x024B953C
44
45protected:
57 5
59};
60static_assert(sizeof(BalloonMgr) == 0x3C);
Definition BalloonMgr.h:10
bool mIsActive
Definition BalloonMgr.h:52
u8 _1c
Definition BalloonMgr.h:49
u32 _20
Definition BalloonMgr.h:53
u32 _14
Definition BalloonMgr.h:47
u8 _1d
Definition BalloonMgr.h:50
u32 _18
Definition BalloonMgr.h:48
u32 _24
Definition BalloonMgr.h:54
sead::SafeArray< ActorUniqueID, 5 > mBalloonItemID
Definition BalloonMgr.h:58
u32 _10
Definition BalloonMgr.h:46
bool mIsShadowkunCaught
Definition BalloonMgr.h:51