New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
LayerID.h
Go to the documentation of this file.
1
#
pragma
once
2
3
#
include
<
basis
/
seadTypes
.
h
>
4
5
enum
LayerID
6
{
7
cLayerID_Layer1
= 0,
8
cLayerID_Layer2
,
9
cLayerID_Layer0
,
10
cLayerID_Map_Max
,
11
12
cLayerID_Layer0_Actor
=
cLayerID_Map_Max
13
};
LayerID
LayerID
Definition
LayerID.h:6
cLayerID_Map_Max
@ cLayerID_Map_Max
Definition
LayerID.h:10
cLayerID_Layer0_Actor
@ cLayerID_Layer0_Actor
Definition
LayerID.h:12
cLayerID_Layer1
@ cLayerID_Layer1
Definition
LayerID.h:7
cLayerID_Layer2
@ cLayerID_Layer2
Definition
LayerID.h:8
cLayerID_Layer0
@ cLayerID_Layer0
Definition
LayerID.h:9
map
LayerID.h
Generated by
1.14.0