3#include <heap/seadDisposer.h>
4#include <random/seadRandom.h>
32 return trg == mBgmBeatTrg;
37 return mBgmAccentSign;
42 return mBgmAccentSign & mask;
47 return mBgmAccentSignCredit;
57 return (mControllerConnectionInfo & (1 << player_no)) != 0;
62 return (mControllerConnectionInfo & (1 << 7)) != 0;
88static_assert(
sizeof(
InputMgr) == 0x57C,
"InputMgr size mismatch");
90#define GAME_RANDOM (InputMgr::instance()->getRandom())