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PlayerDrcTouchCB.h
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1#pragma once
2
3#include <collision/ActorCollisionDrcTouchCallback.h>
4
5class PlayerDrcTouchCB : public ActorCollisionDrcTouchCallback // vtbl Address: 0x101693FC
6{
7public:
8 // Address: 0x029117C0
9 bool ccSetTouchNormal(ActorCollisionCheck* cc, const sead::Vector2f& pos) override;
10 void ccOnTouch(ActorCollisionCheck* cc, const sead::Vector2f& pos) override { }
11
12 bool bcSetTouchNormal(BgCollision* bg_collision, const sead::Vector2f& pos) override { return false; }
13};
14static_assert(sizeof(PlayerDrcTouchCB) == sizeof(ActorCollisionDrcTouchCallback));
Definition PlayerDrcTouchCB.h:6
bool bcSetTouchNormal(BgCollision *bg_collision, const sead::Vector2f &pos) override
Definition PlayerDrcTouchCB.h:12
void ccOnTouch(ActorCollisionCheck *cc, const sead::Vector2f &pos) override
Definition PlayerDrcTouchCB.h:10
bool ccSetTouchNormal(ActorCollisionCheck *cc, const sead::Vector2f &pos) override