3#include <collision/ActorCollisionDrcTouchCallback.h>
9 bool ccSetTouchNormal(ActorCollisionCheck* cc,
const sead::Vector2f& pos)
override;
10 void ccOnTouch(ActorCollisionCheck* cc,
const sead::Vector2f& pos)
override { }
12 bool bcSetTouchNormal(BgCollision* bg_collision,
const sead::Vector2f& pos)
override {
return false; }
14static_assert(
sizeof(PlayerDrcTouchCB) ==
sizeof(ActorCollisionDrcTouchCallback));
Definition PlayerDrcTouchCB.h:6
bool bcSetTouchNormal(BgCollision *bg_collision, const sead::Vector2f &pos) override
Definition PlayerDrcTouchCB.h:12
void ccOnTouch(ActorCollisionCheck *cc, const sead::Vector2f &pos) override
Definition PlayerDrcTouchCB.h:10
bool ccSetTouchNormal(ActorCollisionCheck *cc, const sead::Vector2f &pos) override