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Ice.h
Go to the documentation of this file.
1
#
pragma
once
2
3
#
include
<
actor
/
ActorState
.
h
>
4
5
class
Ice
:
public
ActorState
6
{
7
// getRuntimeTypeInfoStatic()::typeInfo initialization guard variable Address: 0x101E9CAC
8
// getRuntimeTypeInfoStatic()::typeInfo Address: 0x101E9CB0
9
SEAD_RTTI_OVERRIDE(
Ice
, ActorState)
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public
:
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// Address: 0x02372800
13
void
breakReq
(
DirType
direction
,
s32
player_no
);
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15
void
breakReq
(
const
Actor& actor)
16
{
17
breakReq(mPos.x < actor.getPos().x ? cDirType_Left : cDirType_Right, actor.getPlayerNo());
18
}
19
};
Ice
Definition
Ice.h:6
Ice::breakReq
void breakReq(const Actor &actor)
Definition
Ice.h:15
enemy
Ice.h
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1.14.0