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Ice.h
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1#pragma once
2
3#include <actor/ActorState.h>
4
5class Ice : public ActorState
6{
7 // getRuntimeTypeInfoStatic()::typeInfo initialization guard variable Address: 0x101E9CAC
8 // getRuntimeTypeInfoStatic()::typeInfo Address: 0x101E9CB0
9 SEAD_RTTI_OVERRIDE(Ice, ActorState)
10
11public:
12 // Address: 0x02372800
14
15 void breakReq(const Actor& actor)
16 {
17 breakReq(mPos.x < actor.getPos().x ? cDirType_Left : cDirType_Right, actor.getPlayerNo());
18 }
19};
Definition Ice.h:6
void breakReq(const Actor &actor)
Definition Ice.h:15