New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
ActorStatus.h
Go to the documentation of this file.
1
#
pragma
once
2
3
#
include
<
heap
/
seadDisposer
.
h
>
4
5
class
ActorStatus
6
{
7
// createInstance() Address: 0x0200C154
8
// deleteInstance() Address: Deleted
9
// sInstance Address: 0x101C30D0
10
// SingletonDisposer_::~SingletonDisposer_() Address: 0x0200C1D4
11
// SingletonDisposer_::sStaticDisposer Address: 0x101C30D4
12
// SingletonDisposer_::vtbl Address: 0x100012F4
13
SEAD_SINGLETON_DISPOSER
(
ActorStatus
)
14
15
public
:
16
void
incKuribo
()
17
{
18
mKuriboNum
++;
19
}
20
21
void
decKuribo
()
22
{
23
mKuriboNum
--;
24
}
25
26
void
validateKuriboNum
()
27
{
28
if
(
mKuriboNum
< 0)
29
mKuriboNum
= 0;
30
}
31
32
void
incKakibo
()
33
{
34
mKakiboNum
++;
35
}
36
37
void
decKakibo
()
38
{
39
mKakiboNum
--;
40
}
41
42
void
validateKakiboNum
()
43
{
44
if
(
mKakiboNum
< 0)
45
mKakiboNum
= 0;
46
}
47
48
protected
:
49
u32
_10
[(0xAC - 0x10) /
sizeof
(
u32
)];
50
s32
mKuriboNum
;
51
s32
mKakiboNum
;
52
u32
_b4
[(0x9F4 - 0xB4) /
sizeof
(
u32
)];
53
};
54
static_assert
(
sizeof
(
ActorStatus
) == 0x9F4);
ActorStatus
Definition
ActorStatus.h:6
ActorStatus::_b4
u32 _b4[(0x9F4 - 0xB4)/sizeof(u32)]
Definition
ActorStatus.h:52
ActorStatus::mKuriboNum
s32 mKuriboNum
Definition
ActorStatus.h:50
ActorStatus::mKakiboNum
s32 mKakiboNum
Definition
ActorStatus.h:51
actor
ActorStatus.h
Generated by
1.14.0