3#include <input/PadCommon.h>
4#include <utility/Direction.h>
bool triggerJumpBuf(s32 buf_frame) const
bool buttonCrouch() const
void onDemoTrigger(s32 key)
bool triggerCross() const
void offDemoTrigger(s32 key)
u8 _0[0x94]
Definition PlayerKey.h:73
void setPlayerNo(s32 player_no)
Status
Definition PlayerKey.h:10
@ cStatus_NoShakeJump
Definition PlayerKey.h:13
@ cStatus_NoCross
Definition PlayerKey.h:12
@ cStatus_Demo
Definition PlayerKey.h:18
@ cStatus_NoJump
Definition PlayerKey.h:16
@ cStatus_NoInput
Definition PlayerKey.h:11
@ cStatus_ForceJump
Definition PlayerKey.h:15
bool triggerShakeJump() const
bool triggerAttack() const
bool buttonHipAttack() const
bool buttonWalk(DirType *dir=nullptr) const
bool triggerRight() const
Key
Definition PlayerKey.h:22
@ cKey_Left
Definition PlayerKey.h:24
@ cKey_Right
Definition PlayerKey.h:25
@ cKey_Jump
Definition PlayerKey.h:23