New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
LightChibiYoshi.h
Go to the documentation of this file.
1
#
pragma
once
2
3
#
include
<
map_obj
/
ChibiYoshiBase
.
h
>
4
5
class
PlayerObject
;
6
7
class
LightChibiYoshi
:
public
ChibiYoshiBase
// vtbl Address: 0x10132E40
8
{
9
// getRuntimeTypeInfoStatic()::typeInfo initialization guard variable Address: 0x101EA85C
10
// getRuntimeTypeInfoStatic()::typeInfo Address: 0x101EA860
11
SEAD_RTTI_OVERRIDE(
LightChibiYoshi
, ChibiYoshiBase)
12
13
public
:
14
// Address: 0x027FD5C0
15
bool
setShakeAction
(
PlayerObject
*
player
);
// TODO: virtual (0x33C)
16
17
private
:
18
u32
_1f48
[(0x2138 - 0x1F48) /
sizeof
(
u32
)];
19
};
20
static_assert
(
sizeof
(
LightChibiYoshi
) == 0x2138);
LightChibiYoshi
Definition
LightChibiYoshi.h:8
LightChibiYoshi::_1f48
u32 _1f48[(0x2138 - 0x1F48)/sizeof(u32)]
Definition
LightChibiYoshi.h:18
PlayerObject
Definition
PlayerObject.h:18
map_obj
LightChibiYoshi.h
Generated by
1.14.0