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BgCollisionCheckType.h
Go to the documentation of this file.
1#pragma once
2
3#include <basis/seadTypes.h>
4
6{
7 cBgCollisionCheckType_Solid = 0, // Check for BgCollision with hit type != cHitType_None
8 cBgCollisionCheckType_NonSolid, // Check for BgCollision with hit type == cHitType_None & unit type not in (cType_WakuCoin, cType_Coin, cType_ClearCoin)
9 cBgCollisionCheckType_Coin // Check for BgCollision with hit type == cHitType_None & unit type in (cType_WakuCoin, cType_Coin, cType_ClearCoin)
10};
11static_assert(sizeof(BgCollisionCheckType) == 4);
BgCollisionCheckType
Definition BgCollisionCheckType.h:6
@ cBgCollisionCheckType_NonSolid
Definition BgCollisionCheckType.h:8
@ cBgCollisionCheckType_Solid
Definition BgCollisionCheckType.h:7
@ cBgCollisionCheckType_Coin
Definition BgCollisionCheckType.h:9