3#include <game/FieldGameMode.h>
4#include <game/FieldPlayerData.h>
5#include <game/InfoStats.h>
7#include <container/seadSafeArray.h>
8#include <heap/seadDisposer.h>
18 return mPlayerData[index];
23 return mPlayerData[index];
28 return mPlayerData[index].coin_cnt;
33 mPlayerData[index].coin_cnt = num;
Definition FieldGame.h:11
const FieldGameMode & getGameMode() const
Definition FieldGame.h:41
InfoStats mStatsData
Definition FieldGame.h:66
sead::SafeArray< FieldPlayerData, 4 > mPlayerData
Definition FieldGame.h:61
bool _1e0
Definition FieldGame.h:67
FieldGameMode mGameMode
Definition FieldGame.h:64
s32 getPlayerCoinNum(s32 index) const
Definition FieldGame.h:26
InfoStats & getStatsData()
Definition FieldGame.h:46
void setPlayerCoinNum(s32 index, s32 num)
Definition FieldGame.h:31
const InfoStats & getStatsData() const
Definition FieldGame.h:51
FieldPlayerData & getPlayerData(s32 index)
Definition FieldGame.h:16
u32 mCheckPoint[0x14/sizeof(u32)]
Definition FieldGame.h:57
const FieldPlayerData & getPlayerData(s32 index) const
Definition FieldGame.h:21
s32 getCoinNum() const
Definition FieldGame.h:36
u32 _160[(0x1A8 - 0x160)/sizeof(u32)]
Definition FieldGame.h:65
s32 mCoinNum
Definition FieldGame.h:62
u32 _138[(0x15C - 0x138)/sizeof(u32)]
Definition FieldGame.h:63
Definition FieldGame.h:72