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BubbleChibiYoshi.h
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1#pragma once
2
3#include <map_obj/ChibiYoshiBase.h>
4
5class PlayerObject;
6
7class BubbleChibiYoshi : public ChibiYoshiBase // vtbl Address: 0x101047EC
8{
9 // getRuntimeTypeInfoStatic()::typeInfo initialization guard variable Address: 0x101EB280
10 // getRuntimeTypeInfoStatic()::typeInfo Address: 0x101EB284
11 SEAD_RTTI_OVERRIDE(BubbleChibiYoshi, ChibiYoshiBase)
12
13public:
14 // Address: 0x02717208
15 bool setShakeAction(PlayerObject* player); // TODO: virtual (0x33C)
16
17private:
18 u32 _1f48[(0x1FB8 - 0x1F48) / sizeof(u32)];
19};
20static_assert(sizeof(BubbleChibiYoshi) == 0x1FB8);
Definition BubbleChibiYoshi.h:8
u32 _1f48[(0x1FB8 - 0x1F48)/sizeof(u32)]
Definition BubbleChibiYoshi.h:18
Definition PlayerObject.h:18