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BubbleChibiYoshi.h
Go to the documentation of this file.
1
#
pragma
once
2
3
#
include
<
map_obj
/
ChibiYoshiBase
.
h
>
4
5
class
PlayerObject
;
6
7
class
BubbleChibiYoshi
:
public
ChibiYoshiBase
// vtbl Address: 0x101047EC
8
{
9
// getRuntimeTypeInfoStatic()::typeInfo initialization guard variable Address: 0x101EB280
10
// getRuntimeTypeInfoStatic()::typeInfo Address: 0x101EB284
11
SEAD_RTTI_OVERRIDE(
BubbleChibiYoshi
, ChibiYoshiBase)
12
13
public
:
14
// Address: 0x02717208
15
bool
setShakeAction
(
PlayerObject
*
player
);
// TODO: virtual (0x33C)
16
17
private
:
18
u32
_1f48
[(0x1FB8 - 0x1F48) /
sizeof
(
u32
)];
19
};
20
static_assert
(
sizeof
(
BubbleChibiYoshi
) == 0x1FB8);
BubbleChibiYoshi
Definition
BubbleChibiYoshi.h:8
BubbleChibiYoshi::_1f48
u32 _1f48[(0x1FB8 - 0x1F48)/sizeof(u32)]
Definition
BubbleChibiYoshi.h:18
PlayerObject
Definition
PlayerObject.h:18
map_obj
BubbleChibiYoshi.h
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1.14.0