3#include <math/seadVector.h>
11 bool initialize(
const sead::Vector3f& pos,
const sead::Vector2f& center_ofs,
const sead::Vector2f& size,
const BgCollision& bg_collision);
Definition BgCollision.h:19
Definition ObjBgCollisionCullCheck.h:8
f32 right
Definition ObjBgCollisionCullCheck.h:24
f32 down
Definition ObjBgCollisionCullCheck.h:22
sead::Vector2f mCenterOffset
Definition ObjBgCollisionCullCheck.h:17
bool mIsEntry
Definition ObjBgCollisionCullCheck.h:26
sead::Vector2f mSize
Definition ObjBgCollisionCullCheck.h:18
f32 up
Definition ObjBgCollisionCullCheck.h:21
bool cullCheck(const sead::Vector3f &pos)
f32 left
Definition ObjBgCollisionCullCheck.h:23
bool initialize(const sead::Vector3f &pos, const sead::Vector2f ¢er_ofs, const sead::Vector2f &size, const BgCollision &bg_collision)
const BgCollision * mBgCollision
Definition ObjBgCollisionCullCheck.h:16