3#include <actor/AttentionLookat.h>
5#include <container/seadOffsetList.h>
28 void entry(
const AttentionLookat& lookat);
30 void release(
const AttentionLookat& lookat);
Base interface class for all actors in the game. Lifecycle is handled by ActorMgr.
Definition ActorBase.h:18
Definition AttentionMgr.h:10
static f32 sMaxDistanceSq[AttentionLookat::cDistance_Num]
Definition AttentionMgr.h:41
static const f32 cMaxDistanceSqMax
Definition AttentionMgr.h:39
const AttentionLookat * search(const ActorBase &actor_self, const sead::Vector2f &pos_self)
void release(const AttentionLookat &lookat)
void entry(const AttentionLookat &lookat)
virtual ~AttentionMgr()
Definition AttentionMgr.h:23
sead::OffsetList< AttentionLookat > mLookatList
Definition AttentionMgr.h:36