New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
ActorBlockAngle.h
Go to the documentation of this file.
1#pragma once
2
3#include <map_obj/ActorBlockBase.h>
4
6{
7 SEAD_RTTI_OVERRIDE(ActorBlockAngle, ActorBlockBase)
8
9public:
11 virtual ~ActorBlockAngle() { }
12
13 bool init();
14
15protected:
16 bool draw() override;
17
18public:
19 sead::Vector3f getItemCreatePos() const override;
21};
22static_assert(sizeof(ActorBlockAngle) == sizeof(ActorBlockBase));
Definition ActorBlockAngle.h:6
bool draw() override
Main rendering callback for the actor. Called every frame (the game runs at exactly 60 FPS).
sead::Vector3f getItemCreatePos() const override
void executeBlock() override
virtual ~ActorBlockAngle()
Definition ActorBlockAngle.h:11