3#include <map_obj/ActorBlockBase.h>
22static_assert(
sizeof(ActorBlockAngle) ==
sizeof(ActorBlockBase));
Definition ActorBlockAngle.h:6
bool draw() override
Main rendering callback for the actor. Called every frame (the game runs at exactly 60 FPS).
sead::Vector3f getItemCreatePos() const override
void executeBlock() override
virtual ~ActorBlockAngle()
Definition ActorBlockAngle.h:11