3#include <common/aglRenderBuffer.h>
4#include <common/aglRenderTarget.h>
Definition CaptureRenderBuffer.h:7
u8 * mDepthImage
Definition CaptureRenderBuffer.h:63
const TextureInfo & getInfo() const
Definition CaptureRenderBuffer.h:47
const agl::TextureData & getDepthTexture() const
Definition CaptureRenderBuffer.h:27
u8 * mColorImage
Definition CaptureRenderBuffer.h:60
agl::RenderBuffer mRenderBuffer
Definition CaptureRenderBuffer.h:64
agl::RenderBuffer & getRenderBuffer()
Definition CaptureRenderBuffer.h:32
const agl::TextureData & getColorTexture() const
Definition CaptureRenderBuffer.h:22
TextureInfo mInfo
Definition CaptureRenderBuffer.h:65
void initDepth(sead::Heap *heap)
const agl::RenderBuffer & getRenderBuffer() const
Definition CaptureRenderBuffer.h:37
CaptureRenderBuffer()
Definition CaptureRenderBuffer.h:18
agl::TextureData mDepthTexture
Definition CaptureRenderBuffer.h:62
agl::RenderTargetColor mColorTarget
Definition CaptureRenderBuffer.h:58
TextureInfo & getInfo()
Definition CaptureRenderBuffer.h:42
agl::TextureData mColorTexture
Definition CaptureRenderBuffer.h:59
void initColor(sead::Heap *heap)
agl::RenderTargetDepth mDepthTarget
Definition CaptureRenderBuffer.h:61
Definition CaptureRenderBuffer.h:10
u32 height
Definition CaptureRenderBuffer.h:12
agl::TextureFormat format
Definition CaptureRenderBuffer.h:13
u32 width
Definition CaptureRenderBuffer.h:11