3#include <graphics/Model.h>
4#include <graphics/ModelResourceMgr.h>
5#include <graphics/Renderer.h>
6#include <graphics/SkeletalAnimation.h>
7#include <graphics/TexturePatternAnimation.h>
8#include <graphics/ShaderParamAnimation.h>
9#include <graphics/VisibilityAnimation.h>
10#include <graphics/ShapeAnimation.h>
12#include <container/seadBuffer.h>
13#include <container/seadPtrArray.h>
14#include <heap/seadHeap.h>
24 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
25 sead::Heap* heap =
nullptr,
26 const sead::PtrArray<ModelResource>* anim_mdl_res_array =
nullptr
31 const sead::SafeString& name,
32 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
34 sead::Heap* heap =
nullptr
39 const sead::SafeString& name,
41 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
42 Model::BoundingMode bounding_mode,
43 sead::Heap* heap =
nullptr
47 const sead::SafeString& resource_key,
48 const sead::SafeString& name,
49 s32 skl_anim_num = 0, s32 tex_anim_num = 0, s32 shu_anim_num = 0, s32 vis_anim_num = 0, s32 sha_anim_num = 0,
51 sead::Heap* heap =
nullptr
55 const sead::SafeString& resource_key,
56 const sead::SafeString& name,
58 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
59 Model::BoundingMode bounding_mode,
60 sead::Heap* heap =
nullptr
69 AnimModel(Model* model, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num);
74 void draw()
const { Renderer::instance()->drawModel(
this); }
75 void setMtxRT(
const sead::Matrix34f& rt) { mModel->setMtxRT(rt); }
76 void setScale(
const sead::Vector3f& scale) { mModel->setScale(scale); }
78 void update(
const sead::Vector3f& pos,
const sead::Vector3u& rot,
const sead::Vector3f& scale,
bool animate =
true)
81 mtx.makeRTIdx(rot, pos);
96 void playSklAnim(
const sead::SafeString& name, u32 idx = 0) { mSklAnim[idx]->play(mModelResource, name); }
97 void playTexAnim(
const sead::SafeString& name, u32 idx = 0) { mTexAnim[idx]->play(mModelResource, name); }
98 void playColorAnim(
const sead::SafeString& name, u32 idx = 0) { mShuAnim[idx]->playColorAnim(mModelResource, name); }
99 void playTexSrtAnim(
const sead::SafeString& name, u32 idx = 0) { mShuAnim[idx]->playTexSrtAnim(mModelResource, name); }
100 void playBoneVisAnim(
const sead::SafeString& name, u32 idx = 0) { mVisAnim[idx]->playBoneVisAnim(mModelResource, name); }
101 void playMatVisAnim(
const sead::SafeString& name, u32 idx = 0) { mVisAnim[idx]->playMatVisAnim(mModelResource, name); }
102 void playShapeAnim(
const sead::SafeString& name, u32 idx = 0) { mShaAnim[idx]->play(mModelResource, name); }
105 void init(
ModelResource* mdl_res,
const sead::PtrArray<ModelResource>* anim_mdl_res_array =
nullptr, sead::Heap* heap =
nullptr);
127 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
129 const sead::PtrArray<ModelResource>* anim_mdl_res_array
132 AnimModel* anim_model =
new (heap)
AnimModel(model, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num);
133 anim_model->init(mdl_res, anim_mdl_res_array, heap);
139 const sead::SafeString& name,
140 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
141 Model::BoundingMode bounding_mode,
145 Model* model = ModelUtil::createG3d(*mdl_res, name, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, bounding_mode, heap);
146 return create(mdl_res, model, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, heap);
151 const sead::SafeString& name,
153 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
154 Model::BoundingMode bounding_mode,
158 Model* model = ModelUtil::createG3d(*mdl_res, name, view_num, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, bounding_mode, heap);
159 return create(mdl_res, model, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, heap);
163 const sead::SafeString& resource_key,
164 const sead::SafeString& name,
165 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
166 Model::BoundingMode bounding_mode,
170 ModelResource* mdl_res = ModelResourceMgr::instance()->getResource(resource_key);
171 return create(mdl_res, name, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, bounding_mode, heap);
175 const sead::SafeString& resource_key,
176 const sead::SafeString& name,
178 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
179 Model::BoundingMode bounding_mode,
183 ModelResource* mdl_res = ModelResourceMgr::instance()->getResource(resource_key);
184 return create(mdl_res, name, view_num, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, bounding_mode, heap);
191 if (anim_model !=
nullptr)
193 Model* model = anim_model->getModel();
196 anim_model =
nullptr;
Definition AnimModel.h:19
AnimModel(Model *model, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num)
static AnimModel * create(const sead::SafeString &resource_key, const sead::SafeString &name, s32 view_num, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num, Model::BoundingMode bounding_mode, sead::Heap *heap=nullptr)
Definition AnimModel.h:174
ModelResource * mModelResource
Definition AnimModel.h:115
static void destroy(AnimModel *&anim_model)
Definition AnimModel.h:187
sead::Buffer< TexturePatternAnimation * > mTexAnim
Definition AnimModel.h:117
static AnimModel * create(const sead::SafeString &resource_key, const sead::SafeString &name, s32 skl_anim_num=0, s32 tex_anim_num=0, s32 shu_anim_num=0, s32 vis_anim_num=0, s32 sha_anim_num=0, Model::BoundingMode bounding_mode=Model::cBoundingMode_Disable, sead::Heap *heap=nullptr)
Definition AnimModel.h:162
void playShapeAnim(const sead::SafeString &name, u32 idx=0)
Definition AnimModel.h:102
VisibilityAnimation * getVisAnim(u32 index) const
Definition AnimModel.h:93
static AnimModel * create(ModelResource *mdl_res, const sead::SafeString &name, s32 view_num, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num, Model::BoundingMode bounding_mode, sead::Heap *heap=nullptr)
Definition AnimModel.h:149
sead::Buffer< VisibilityAnimation * > mVisAnim
Definition AnimModel.h:119
static AnimModel * create(ModelResource *mdl_res, Model *model, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num, sead::Heap *heap=nullptr, const sead::PtrArray< ModelResource > *anim_mdl_res_array=nullptr)
Definition AnimModel.h:124
void playColorAnim(const sead::SafeString &name, u32 idx=0)
Definition AnimModel.h:98
void setScale(const sead::Vector3f &scale)
Definition AnimModel.h:76
void init(ModelResource *mdl_res, const sead::PtrArray< ModelResource > *anim_mdl_res_array=nullptr, sead::Heap *heap=nullptr)
void playBoneVisAnim(const sead::SafeString &name, u32 idx=0)
Definition AnimModel.h:100
void draw() const
Definition AnimModel.h:74
sead::Buffer< ShaderParamAnimation * > mShuAnim
Definition AnimModel.h:118
void playMatVisAnim(const sead::SafeString &name, u32 idx=0)
Definition AnimModel.h:101
ModelResource * getModelResource() const
Definition AnimModel.h:72
sead::Buffer< ShapeAnimation * > mShaAnim
Definition AnimModel.h:120
ShapeAnimation * getShaAnim(u32 index) const
Definition AnimModel.h:94
TexturePatternAnimation * getTexAnim(u32 index) const
Definition AnimModel.h:91
sead::Buffer< SkeletalAnimation * > mSklAnim
Definition AnimModel.h:116
Model * getModel() const
Definition AnimModel.h:71
SkeletalAnimation * getSklAnim(u32 index) const
Definition AnimModel.h:90
void playTexSrtAnim(const sead::SafeString &name, u32 idx=0)
Definition AnimModel.h:99
Model * mModel
Definition AnimModel.h:114
void update(const sead::Vector3f &pos, const sead::Vector3u &rot, const sead::Vector3f &scale, bool animate=true)
Definition AnimModel.h:78
static AnimModel * create(ModelResource *mdl_res, const sead::SafeString &name, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num, Model::BoundingMode bounding_mode=Model::cBoundingMode_Disable, sead::Heap *heap=nullptr)
Definition AnimModel.h:137
ShaderParamAnimation * getShuAnim(u32 index) const
Definition AnimModel.h:92
void playTexAnim(const sead::SafeString &name, u32 idx=0)
Definition AnimModel.h:97
void playSklAnim(const sead::SafeString &name, u32 idx=0)
Definition AnimModel.h:96
void setMtxRT(const sead::Matrix34f &rt)
Definition AnimModel.h:75
Definition ModelResource.h:13