3#include <math/seadVector.h>
Definition ActorCollisionCheck.h:22
Definition ActorCollisionDrcTouchCallback.h:10
virtual void ccOnTouch(ActorCollisionCheck *cc, const sead::Vector2f &pos)
virtual bool bcSetTouchDamage(BgCollision *bg_collision, const sead::Vector2f &pos)
virtual bool bcSetTouchNormal(BgCollision *bg_collision, const sead::Vector2f &pos)
Definition ActorCollisionDrcTouchCallback.h:22
virtual void ccOnRelease(ActorCollisionCheck *cc)
Definition ActorCollisionDrcTouchCallback.h:18
virtual void bcOnTouch(BgCollision *bg_collision, const sead::Vector2f &pos)
virtual bool ccSetTouchDamage(ActorCollisionCheck *cc, const sead::Vector2f &pos)
virtual void bcOnHold(BgCollision *bg_collision, const sead::Vector2f &pos)
Definition ActorCollisionDrcTouchCallback.h:25
virtual void bcOnRelease(BgCollision *bg_collision)
Definition ActorCollisionDrcTouchCallback.h:26
virtual void ccOnHold(ActorCollisionCheck *cc, const sead::Vector2f &pos)
Definition ActorCollisionDrcTouchCallback.h:17
virtual bool ccSetTouchNormal(ActorCollisionCheck *cc, const sead::Vector2f &pos)
Definition ActorCollisionDrcTouchCallback.h:14
Definition BgCollision.h:19