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PlayerHIO_ChibiYoshi.h
Go to the documentation of this file.
1#pragma once
2
3#include <basis/seadTypes.h>
4
5// Address: 0x1016A720
6extern const f32 cBalloonChibiYoshiFlyAccelF; // 0.02f
7// Address: 0x1016A724
8extern const f32 cBalloonChibiYoshiFlyMaxSpeedF; // 1.5f
9
10// Address: 0x1016a728
11extern const f32 cBalloonChibiYoshiFlyInitSpeedY; // 2.3f
12// Address: 0x1016a72C
13extern const f32 cBalloonChibiYoshiFlyInitSpeedYMax; // 3.0f
14// Address: 0x1016A730
16
17// Address: 0x1016A734
18extern const f32 cBalloonChibiYoshiFlySpinSpeedYMax; // 3.0f
19// Address: 0x1016A738
20extern const f32 cBalloonChibiYoshiFlySpinAddSpeedY; // 4.0f
21// Address: 0x1016A73C
22extern const f32 cBalloonChibiYoshiFlySpinTrigSpeedY; // 0.3f
23
24// Address: 0x1016A740
25extern const s32 cBalloonChibiYoshiFlyAscendMinTime; // 5 frames
26
27// Address: 0x1016A744
29// Address: 0x1016A748
30extern const f32 cBalloonChibiYoshiFlyAscendEndGravity; // -0.03f
31// Address: 0x1016A74C
32extern const f32 cBalloonChibiYoshiFlyDescendGravity; // -0.03f
33
34// Address: 0x1016A750
35extern const f32 cBalloonChibiYoshiFlyMaxFallSpeed; // -1.5f
36
37// Address: 0x1016A754
38extern const s32 cBalloonChibiYoshiFlyAscendGravityTime; // 10 frames
39// Address: 0x1016A758
40extern const f32 cBalloonChibiYoshiFlyAscendGravity[2]; // { -0.2f, -0.34f }
const f32 cBalloonChibiYoshiFlyInitSpeedY
const f32 cBalloonChibiYoshiFlySpinTrigSpeedY
const s32 cBalloonChibiYoshiFlyAscendGravityTime
const f32 cBalloonChibiYoshiFlyInitSpeedYMax
const f32 cBalloonChibiYoshiFlySmallInitSpeedYDecel
const f32 cBalloonChibiYoshiFlyMaxFallSpeed
const f32 cBalloonChibiYoshiFlyAscendGravity[2]
const s32 cBalloonChibiYoshiFlyAscendMinTime
const f32 cBalloonChibiYoshiFlyAccelF
const f32 cBalloonChibiYoshiFlyAscendEndGravity
const f32 cBalloonChibiYoshiFlySpinAddSpeedY
const f32 cBalloonChibiYoshiFlyDescendStartSpeedY
const f32 cBalloonChibiYoshiFlyMaxSpeedF
const f32 cBalloonChibiYoshiFlySpinSpeedYMax
const f32 cBalloonChibiYoshiFlyDescendGravity