3#include <utility/Angle3.h>
5#include <gfx/seadCamera.h>
6#include <gfx/seadProjection.h>
7#include <heap/seadDisposer.h>
8#include <layer/aglDrawMethod.h>
46 return Angle3(0, mCoinAngle, 0);
54 void apply_(
const agl::lyr::RenderInfo& render_info);
Definition CoinOrigin.h:13
sead::OrthoCamera mCamera
Definition CoinOrigin.h:61
Angle3 getCoinRotation() const
Definition CoinOrigin.h:44
const Angle & getCoinAngle() const
Definition CoinOrigin.h:39
sead::OrthoProjection mProjection
Definition CoinOrigin.h:60
Model * mModelCoin
Definition CoinOrigin.h:58
Angle mCoinAngle
Definition CoinOrigin.h:57
void apply_(const agl::lyr::RenderInfo &render_info)
void initialize(sead::Heap *heap=nullptr)
void pushBackDrawMethod()
agl::lyr::DrawMethod mDrawMethod
Definition CoinOrigin.h:62
Model * mModelBlueCoin
Definition CoinOrigin.h:59