3#include <utility/Direction.h>
5#include <heap/seadDisposer.h>
6#include <math/seadVector.h>
40 void spawnItemCoin(
const sead::Vector3f& pos, DirType dir, s32 player_no)
const;
44 void spawnCoinJump(
const CoinJumpArg& arg,
bool alter_dir, s32 player_no)
const;
Definition ActorCoinMgr.h:11
void spawnCoinJump(const CoinJumpArg &arg, u32 flag=3) const
void spawnItemCoin(const sead::Vector3f &pos, DirType dir, s32 player_no) const
void spawnCoinJump(const CoinJumpArg &arg, bool alter_dir, s32 player_no) const
void spawnCoinSpringFunsui(const sead::Vector3f &pos, s32 player_no, s32 coin_count, s32 angle_type, Actor *eat_die_actor)