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ActorCoinMgr.h
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1#pragma once
2
3#include <utility/Direction.h>
4
5#include <heap/seadDisposer.h>
6#include <math/seadVector.h>
7
8class Actor;
9
11{
12 // createInstance() Address: 0x026CA474
13 // deleteInstance() Address: Deleted
14 // sInstance Address: 0x101DB43C
15 // SingletonDisposer_::~SingletonDisposer_() Address: 0x026CDF00
16 // SingletonDisposer_::sStaticDisposer Address: 0x101DB440
17 // SingletonDisposer_::vtbl Address: 0x100F4EAC
19
20public:
33 static_assert(sizeof(CoinJumpArg) == 0x18);
34
35public:
36 // Address: 0x026CA34C
38
39 // Address: 0x026CABB4
40 void spawnItemCoin(const sead::Vector3f& pos, DirType dir, s32 player_no) const;
41 // Address: 0x026CB06C
42 void spawnCoinJump(const CoinJumpArg& arg, u32 flag = 3) const;
43 // Address: 0x026CBA7C
44 void spawnCoinJump(const CoinJumpArg& arg, bool alter_dir, s32 player_no) const;
45 // Address: 0x026CBD10
46 void spawnCoinSpringFunsui(const sead::Vector3f& pos, s32 player_no, s32 coin_count, s32 angle_type, Actor* eat_die_actor);
47};
Definition ActorCoinMgr.h:11
void spawnCoinJump(const CoinJumpArg &arg, u32 flag=3) const
void spawnItemCoin(const sead::Vector3f &pos, DirType dir, s32 player_no) const
void spawnCoinJump(const CoinJumpArg &arg, bool alter_dir, s32 player_no) const
void spawnCoinSpringFunsui(const sead::Vector3f &pos, s32 player_no, s32 coin_count, s32 angle_type, Actor *eat_die_actor)
Definition Actor.h:19