3#include <collision/ActorBgCollisionCheck.h>
30 return mFollowArg.player_no;
44static_assert(
sizeof(ActorBgCollisionEnemyCheck) ==
sizeof(ActorBgCollisionCheck));
Definition ActorBgCollisionEnemyCheck.h:6
Actor * getOwnerAtRevCheck(f32 bg_collision_pos_y) const override
Definition ActorBgCollisionEnemyCheck.h:18
void checkFoot_() override
s8 * vf4C(f32) const override
Definition ActorBgCollisionEnemyCheck.h:28
Actor * getOwnerAtHit(const BgCollision &bg_collision, u8 direction) const override
Definition ActorBgCollisionEnemyCheck.h:23
void checkWall_(u8 direction) override
void checkHead_() override