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ModelG3dShadowUtil.h
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1#pragma once
2
3#include <container/seadBuffer.h>
4#include <heap/seadHeap.h>
5#include <prim/seadBitFlag.h>
6
8{
9public:
10 // Address: 0x024F54E0
11 static void allocBuffer(sead::Buffer<sead::BitFlag32>& buffer, s32 num_shape, sead::Heap* heap, s32 alignment = 0x20);
12};
Definition ModelG3dShadowUtil.h:8
static void allocBuffer(sead::Buffer< sead::BitFlag32 > &buffer, s32 num_shape, sead::Heap *heap, s32 alignment=0x20)