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ModelG3dShadowUtil.h
Go to the documentation of this file.
1
#
pragma
once
2
3
#
include
<
container
/
seadBuffer
.
h
>
4
#
include
<
heap
/
seadHeap
.
h
>
5
#
include
<
prim
/
seadBitFlag
.
h
>
6
7
class
ModelG3dShadowUtil
8
{
9
public
:
10
// Address: 0x024F54E0
11
static
void
allocBuffer
(sead::Buffer<sead::BitFlag32>& buffer, s32 num_shape, sead::Heap* heap, s32 alignment = 0x20);
12
};
ModelG3dShadowUtil
Definition
ModelG3dShadowUtil.h:8
ModelG3dShadowUtil::allocBuffer
static void allocBuffer(sead::Buffer< sead::BitFlag32 > &buffer, s32 num_shape, sead::Heap *heap, s32 alignment=0x20)
graphics
ModelG3dShadowUtil.h
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1.14.0