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SndAudioMgr.h
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1#pragma once
2
3#include <sound/AudAudioMgr.h>
4
5#include <heap/seadDisposer.h>
6#include <math/seadVector.h>
7
8#include <nw/snd/snd_SoundArchive.h>
9#include <nw/snd/snd_SoundHandle.h>
10
11class AudAudioPlayer;
12
14{
16
17public:
18 // Address: 0x029B3BA8
20
21 // Address: 0x029B3D8C
22 bool isSndPlaying(const char* label);
23
24 // Address: 0x029B54C0
25 bool startSystemSe(const char* label, nw::snd::OutputLine line_flag = nw::snd::OUTPUT_LINE_MAIN);
26
27 // Address: 0x029B5434
28 bool startSound(nw::snd::SoundHandle* handle, const char* label, nw::snd::OutputLine line_flag = nw::snd::OUTPUT_LINE_MAIN);
29
30 // Address: 0x029B5934
31 void startDrcTouchSound(const sead::Vector2f& world_pos, u32 type);
32
33 // Address: 0x029B1BD0
35};
Definition AudAudioPlayer.h:6
Definition SndAudioMgr.h:14
bool startSystemSe(const char *label, nw::snd::OutputLine line_flag=nw::snd::OUTPUT_LINE_MAIN)
bool startSound(nw::snd::SoundHandle *handle, const char *label, nw::snd::OutputLine line_flag=nw::snd::OUTPUT_LINE_MAIN)
AudAudioPlayer * getAudioPlayer()
void startDrcTouchSound(const sead::Vector2f &world_pos, u32 type)
bool isSndPlaying(const char *label)