3#include <sound/AudAudioMgr.h>
5#include <heap/seadDisposer.h>
6#include <math/seadVector.h>
8#include <nw/snd/snd_SoundArchive.h>
9#include <nw/snd/snd_SoundHandle.h>
Definition AudAudioPlayer.h:6
Definition SndAudioMgr.h:14
bool startSystemSe(const char *label, nw::snd::OutputLine line_flag=nw::snd::OUTPUT_LINE_MAIN)
bool startSound(nw::snd::SoundHandle *handle, const char *label, nw::snd::OutputLine line_flag=nw::snd::OUTPUT_LINE_MAIN)
AudAudioPlayer * getAudioPlayer()
void startDrcTouchSound(const sead::Vector2f &world_pos, u32 type)
bool isSndPlaying(const char *label)