New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
PlayerCommon.h
Go to the documentation of this file.
1#pragma once
2
3#include <basis/seadTypes.h>
4
6{
7public:
8 // Address: 0x10169648
9 static const s32 cMaxAngleZ_1; // 30 degrees
10 // Address: 0x1016964C
11 static const s32 cMinAngleZ_1; // -45 degrees
12
13 // Address: 0x10169650
14 static const s32 cMaxAngleZ_2; // 17 degrees
15 // Address: 0x10169654
16 static const s32 cMinAngleZ_2; // -17 degrees
17
18 // Address: 0x10169658
19 static const s32 cMaxAngleY; // 113 degrees
20
21 // Address: 0x1016965C
22 static const f32 cSandSinkRate; // -1.26f
23
24 // Address: 0x10169660
25 static const u32 cUnk; // 0
26};
Definition PlayerCommon.h:6
static const u32 cUnk
Definition PlayerCommon.h:25
static const s32 cMinAngleZ_2
Definition PlayerCommon.h:16
static const s32 cMaxAngleZ_2
Definition PlayerCommon.h:14
static const s32 cMaxAngleZ_1
Definition PlayerCommon.h:9
static const s32 cMinAngleZ_1
Definition PlayerCommon.h:11
static const f32 cSandSinkRate
Definition PlayerCommon.h:22
static const s32 cMaxAngleY
Definition PlayerCommon.h:19