3#include <heap/seadDisposer.h>
4#include <math/seadVector.h>
99 void ScoreSet(
const sead::Vector3f& small_score_pos, ScoreType type, s32 player_no,
bool rest_sound =
true);
101 void ScoreSet(
Actor* actor_for_small_score_pos, ScoreType type, s32 player_no, f32 small_score_offset_x = 0.0f, f32 small_score_offset_y = 24.0f);
103 void ScoreSet2(
const sead::Vector3f& small_score_pos, ScoreType type, s32 player_no);
105 void ScoreSet2(
Actor* actor_for_small_score_pos, ScoreType type, s32 player_no, f32 small_score_offset_x = 0.0f, f32 small_score_offset_y = 24.0f);
109 void UnKnownScoreSet(
Actor* actor_for_small_score_pos, ScoreType type, f32 small_score_offset_x = 0.0f, f32 small_score_offset_y = 24.0f);
void incRestAll(bool sound)
void ScoreSet2(Actor *actor_for_small_score_pos, ScoreType type, s32 player_no, f32 small_score_offset_x=0.0f, f32 small_score_offset_y=24.0f)
void ScoreSet2(const sead::Vector3f &small_score_pos, ScoreType type, s32 player_no)
void ScoreSet(const sead::Vector3f &small_score_pos, ScoreType type, s32 player_no, bool rest_sound=true)
void ScoreSet(Actor *actor_for_small_score_pos, ScoreType type, s32 player_no, f32 small_score_offset_x=0.0f, f32 small_score_offset_y=24.0f)
void UnKnownScoreSet(Actor *actor_for_small_score_pos, ScoreType type, f32 small_score_offset_x=0.0f, f32 small_score_offset_y=24.0f)
void incRestAllWithSmallScore(bool sound)
void UnKnownScoreCreate(const sead::Vector3f &small_score_pos, ScoreType type)