3#include <gfx/seadColor.h>
4#include <math/seadVector.h>
11 virtual void setTexSrtMtx(s32 index,
const sead::Vector2f& scale,
const Angle& rotate,
const sead::Vector2f& translate) = 0;
12 virtual void setTexSrt(s32 index,
const sead::Vector2f& scale,
const Angle& rotate,
const sead::Vector2f& translate) = 0;
13 virtual void getTexSrt(s32 index, sead::Vector2f* scale =
nullptr,
Angle* rotate =
nullptr, sead::Vector2f* translate =
nullptr)
const = 0;
14 virtual void setTevColor(s32 index,
const sead::Color4f& color) = 0;
15 virtual void getTevColor(s32 index, sead::Color4f& color)
const = 0;
16 virtual void setTevKColor(s32 index,
const sead::Color4f& color) = 0;
17 virtual void getTevKColor(s32 index, sead::Color4f& color)
const = 0;
virtual void setTevKColor(s32 index, const sead::Color4f &color)=0
virtual void getTevColor(s32 index, sead::Color4f &color) const =0
virtual void setTexSrtMtx(s32 index, const sead::Vector2f &scale, const Angle &rotate, const sead::Vector2f &translate)=0
virtual void setTevColor(s32 index, const sead::Color4f &color)=0
virtual void getTexSrt(s32 index, sead::Vector2f *scale=nullptr, Angle *rotate=nullptr, sead::Vector2f *translate=nullptr) const =0
virtual void setTexSrt(s32 index, const sead::Vector2f &scale, const Angle &rotate, const sead::Vector2f &translate)=0
virtual void getTevKColor(s32 index, sead::Color4f &color) const =0