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ActorUtil.h
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1#pragma once
2
3#include <utility/Direction.h>
4
5#include <math/seadVector.h>
6
7class Actor;
8
10{
11public:
12 // Address: 0x0200C67C
13 static s32 searchNearPlayer_Main(sead::Vector2f& player_pos, const sead::Vector2f& src_pos);
14
15 // Address: 0x0200C7E4
16 static DirType getTrgToSrcDir(const Actor& src, const Actor& trg);
17 // Address: 0x0200C800
18 static DirType getSrcToTrgDir(const Actor& src, const Actor& trg);
19};
Definition ActorUtil.h:10
static s32 searchNearPlayer_Main(sead::Vector2f &player_pos, const sead::Vector2f &src_pos)
static DirType getTrgToSrcDir(const Actor &src, const Actor &trg)
static DirType getSrcToTrgDir(const Actor &src, const Actor &trg)
Definition Actor.h:19