3#include <utility/Direction.h>
5#include <math/seadVector.h>
Definition ActorUtil.h:10
static s32 searchNearPlayer_Main(sead::Vector2f &player_pos, const sead::Vector2f &src_pos)
static DirType getTrgToSrcDir(const Actor &src, const Actor &trg)
static DirType getSrcToTrgDir(const Actor &src, const Actor &trg)