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BgRenderer.h
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1#pragma once
2
3#include <utility/Angle3.h>
4
5#include <common/aglShaderProgramArchive.h>
6#include <heap/seadHeap.h>
7#include <math/seadVector.h>
8
9enum LayerID : int;
10enum UnitID : int;
11
13{
15
16public:
18
19public:
22
23 void drawActorBgUnit(LayerID layer, UnitID unit, const sead::Vector3f& pos, const Angle3& rot, const sead::Vector3f& scale);
24};
LayerID
Definition LayerID.h:6
UnitID
Definition UnitID.h:6
Definition BgRenderer.h:13
void drawActorBgUnit(LayerID layer, UnitID unit, const sead::Vector3f &pos, const Angle3 &rot, const sead::Vector3f &scale)