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Quake.h
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1#pragma once
2
3#include <heap/seadDisposer.h>
4#include <math/seadVector.h>
5
6class Quake
7{
8 // createInstance() Address: 0x024C47B4
9 // deleteInstance() Address: Deleted
10 // sInstance Address: 0x101D1660
11 // SingletonDisposer_::~SingletonDisposer_() Address: 0x024C4F14
12 // SingletonDisposer_::sStaticDisposer Address: 0x101D1664
13 // SingletonDisposer_::vtbl Address: 0x100B7CF0
15
16public:
26
32
33public:
34 // Address: 0x024C46CC
36
37 // Address: 0x024C4AEC
38 void shockMotor(s8 player_no, ShockType type, s32 unk_flag = 0, bool motor_related = false);
39
40 // Address: 0x024C4BD8
41 void startShock(s8 player_no, ShockType type, s32 shock_flag, s32 unk_flag, bool motor_related);
42
43 u32 getFlag() const { return mFlag; }
44 const sead::Vector2f& getOffset() const { return mOffset; }
45
46private:
47 u32 _10[(0x38 - 0x10) / sizeof(u32)];
49 u32 _3c[(0x4C - 0x3C) / sizeof(u32)];
52};
53static_assert(sizeof(Quake) == 0x58);
Definition Quake.h:7
u32 getFlag() const
Definition Quake.h:43
u32 _3c[(0x4C - 0x3C)/sizeof(u32)]
Definition Quake.h:49
sead::Vector2f mOffset
Definition Quake.h:50
void startShock(s8 player_no, ShockType type, s32 shock_flag, s32 unk_flag, bool motor_related)
void shockMotor(s8 player_no, ShockType type, s32 unk_flag=0, bool motor_related=false)
u32 _54
Definition Quake.h:51
const sead::Vector2f & getOffset() const
Definition Quake.h:44
u32 _10[(0x38 - 0x10)/sizeof(u32)]
Definition Quake.h:47
ShockFlag
Definition Quake.h:28
@ cShockFlag_ShockCamera
Definition Quake.h:29
@ cShockFlag_ShockMotor
Definition Quake.h:30
u32 mFlag
Definition Quake.h:48