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CarryObjBase.h
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1#pragma once
2
3#include <actor/ActorState.h>
4
5class PlayerObject;
6
7class CarryObjBase : public ActorState
8{
9 // getRuntimeTypeInfoStatic()::typeInfo initialization guard variable Address: 0x101EA8CC
10 // getRuntimeTypeInfoStatic()::typeInfo Address: 0x101EA8D0
11 SEAD_RTTI_OVERRIDE(CarryObjBase, ActorState)
12
13public:
14 // Address: 0x027221E8
16
18 {
19 return mFlag & (1 << 2);
20 }
21
22protected:
23 u32 _17c8[(0x17E0 - 0x17C8) / sizeof(u32)];
25 u32 _17E4[(0x17F4 - 0x17E4) / sizeof(u32)];
26};
27static_assert(sizeof(CarryObjBase) == 0x17F8);
Definition CarryObjBase.h:8
u32 _17E4[(0x17F4 - 0x17E4)/sizeof(u32)]
Definition CarryObjBase.h:25
bool checkCarried()
Definition CarryObjBase.h:17
u32 mFlag
Definition CarryObjBase.h:24
u32 _17c8[(0x17E0 - 0x17C8)/sizeof(u32)]
Definition CarryObjBase.h:23
Definition PlayerObject.h:18