3#include <actor/ActorState.h>
19 return mFlag & (1 << 2);
Definition CarryObjBase.h:8
u32 _17E4[(0x17F4 - 0x17E4)/sizeof(u32)]
Definition CarryObjBase.h:25
bool checkCarried()
Definition CarryObjBase.h:17
u32 mFlag
Definition CarryObjBase.h:24
u32 _17c8[(0x17E0 - 0x17C8)/sizeof(u32)]
Definition CarryObjBase.h:23
Definition PlayerObject.h:18