3#include <actor/ActorState.h>
Definition IceBallPakkun.h:6
u32 _1a48[(0x1A50 - 0x1A48)/sizeof(u32)]
Definition IceBallPakkun.h:21
void setExludeActor(const ActorUniqueID &id)
Definition IceBallPakkun.h:8
ActorUniqueID mExcludeActor
Definition IceBallPakkun.h:20
u32 _17c8[(0x1A44 - 0x17C8)/sizeof(u32)]
Definition IceBallPakkun.h:19
const ActorUniqueID & getExcludeActor() const
Definition IceBallPakkun.h:13