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IceBallPakkun.h
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1#pragma once
2
3#include <actor/ActorState.h>
4
5class IceBallPakkun : /* IceBallBase */ public ActorState
6{
7public:
8 void setExludeActor(const ActorUniqueID& id)
9 {
10 mExcludeActor = id;
11 }
12
14 {
15 return mExcludeActor;
16 }
17
18protected:
19 u32 _17c8[(0x1A44 - 0x17C8) / sizeof(u32)];
21 u32 _1a48[(0x1A50 - 0x1A48) / sizeof(u32)];
22};
23static_assert(sizeof(IceBallPakkun) == 0x1A50);
Definition IceBallPakkun.h:6
u32 _1a48[(0x1A50 - 0x1A48)/sizeof(u32)]
Definition IceBallPakkun.h:21
void setExludeActor(const ActorUniqueID &id)
Definition IceBallPakkun.h:8
ActorUniqueID mExcludeActor
Definition IceBallPakkun.h:20
u32 _17c8[(0x1A44 - 0x17C8)/sizeof(u32)]
Definition IceBallPakkun.h:19
const ActorUniqueID & getExcludeActor() const
Definition IceBallPakkun.h:13