3#include <effect/EffectObj.h>
4#include <utility/Angle.h>
6#include <container/seadSafeArray.h>
27 static_assert(
sizeof(
Part) == 0x78);
33 static_assert(
sizeof(
Mode) == 4);
Definition PropelParts.h:14
s32 mPlayerNo
Definition PropelParts.h:23
u8 _75
Definition PropelParts.h:25
u32 _4
Definition PropelParts.h:21
s32 mIndex
Definition PropelParts.h:20
bool mIsForPlayer
Definition PropelParts.h:24
EffectObj mEffectObj
Definition PropelParts.h:22
Definition PropelParts.h:11
Angle mRollSpeed
Definition PropelParts.h:52
Mode
Definition PropelParts.h:30
@ cMode_Num
Definition PropelParts.h:31
void setSpinEffect(const sead::Matrixf &mtx)
Mode mMode
Definition PropelParts.h:51
Actor * mOwner
Definition PropelParts.h:50
sead::SafeArray< Part, 3 > mParts
Definition PropelParts.h:54
f32 mScale
Definition PropelParts.h:53
virtual ~PropelParts()
Definition PropelParts.h:39
void create(Actor *owner)