3#include <player/PlayerModel.h>
16 KinopioModel(Type type, PlayerMode mode, SceneType scene_type,
bool override_lightmap);
22 void setColorType(ColorType color_type,
bool keep_head_konst3)
override;
34 bool setPersonalAnm(ModelResource** anm_res, sead::BufferedSafeString* anm_name, s32 anm_id,
bool body)
override;
36 bool setPersonalRideAnm(ModelResource** anm_res, sead::BufferedSafeString* anm_name, s32 anm_id)
override;
Definition PlayerModelImpl2_Kinopio.h:6
ModelResource * mKinopioAnmRes
Definition PlayerModelImpl2_Kinopio.h:55
void setTevColor0Alpha(s32 idx_material, f32 value) override
void setMusaPtoNmlAnm() override
sead::SafeArray< f32, cMaterialMaxNum > mTevColor0Alpha
Definition PlayerModelImpl2_Kinopio.h:56
bool setPersonalAnm(ModelResource **anm_res, sead::BufferedSafeString *anm_name, s32 anm_id, bool body) override
void setColorType(ColorType color_type, bool keep_head_konst3) override
f32 vf144() override
Definition PlayerModelImpl2_Kinopio.h:41
bool setPersonalRideAnm(ModelResource **anm_res, sead::BufferedSafeString *anm_name, s32 anm_id) override
f32 getTevColor0Alpha(s32 idx_material) override
f32 getAimMotionShareScale() override
void setTexAnmTypeImpl(TexAnmType type) override
KinopioModel(Type type, PlayerMode mode, SceneType scene_type, bool override_lightmap)