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TottenMgr.h
Go to the documentation of this file.
1
#
pragma
once
2
3
#
include
<
heap
/
seadDisposer
.
h
>
4
5
class
Actor
;
6
7
class
TottenMgr
8
{
9
// createInstance() Address: 0x02422BA0
10
// deleteInstance() Address: Deleted
11
// sInstance Address: 0x101D0264
12
// SingletonDisposer_::~SingletonDisposer_() Address: 0x02423DB8
13
// SingletonDisposer_::sStaticDisposer Address: 0x101D0268
14
// SingletonDisposer_::vtbl Address: 0x1009DB94
15
SEAD_SINGLETON_DISPOSER
(
TottenMgr
)
16
17
public
:
18
Actor
*
getTottenActor
()
19
{
20
return
mTottenActor
;
21
}
22
23
protected
:
24
u32
_10
[(0x68 - 0x10) /
sizeof
(
u32
)];
25
Actor
*
mTottenActor
;
26
u32
_6c
[(0x198 - 0x6C) /
sizeof
(
u32
)];
27
};
28
static_assert
(
sizeof
(
TottenMgr
) == 0x198);
Actor
Definition
Actor.h:19
TottenMgr
Definition
TottenMgr.h:8
TottenMgr::mTottenActor
Actor * mTottenActor
Definition
TottenMgr.h:25
TottenMgr::_6c
u32 _6c[(0x198 - 0x6C)/sizeof(u32)]
Definition
TottenMgr.h:26
enemy
TottenMgr.h
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1.14.0