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ActorBoxBgCollision.h
Go to the documentation of this file.
1
#
pragma
once
2
3
#
include
<
collision
/
SimpleBoxBgCollision
.
h
>
4
#
include
<
collision
/
LoopRideLineBgCollisionUtil
.
h
>
5
6
class
ActorBoxBgCollision
:
public
SimpleBoxBgCollision
7
{
8
// getRuntimeTypeInfoStatic()::typeInfo initialization guard variable Address: 0x101E9D38
9
// getRuntimeTypeInfoStatic()::typeInfo Address: 0x101E9FBC
10
SEAD_RTTI_OVERRIDE(
ActorBoxBgCollision
, SimpleBoxBgCollision)
11
12
public
:
13
void
setOfs
(
const
sead
::
Vector2f
&
p0
,
const
sead
::
Vector2f
&
p1
)
// left top and right bottom
14
{
15
LoopRideLineBgCollisionUtil
::
setOfs
(
this
,
p0
,
p1
);
16
}
17
18
void
setCommon
(
const
FollowArg
&
follow_arg
,
const
BoxInitArg
&
init_arg
)
19
{
20
LoopRideLineBgCollisionUtil
::
setCommon
(
this
,
follow_arg
,
init_arg
);
21
}
22
23
void
set
(
Actor
*
owner
,
const
BoxInitArg
&
arg
)
24
{
25
LoopRideLineBgCollisionUtil
::
set
(
this
,
owner
,
arg
);
26
}
27
};
28
static_assert
(
sizeof
(ActorBoxBgCollision) ==
sizeof
(SimpleBoxBgCollision));
ActorBoxBgCollision
Definition
ActorBoxBgCollision.h:7
collision
ActorBoxBgCollision.h
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1.14.0