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QuestPrizeItem.h
Go to the documentation of this file.
1
#
pragma
once
2
3
#
include
<
actor
/
ActorState
.
h
>
4
5
class
QuestPrizeItem
:
public
ActorState
6
{
7
SEAD_RTTI_OVERRIDE(
QuestPrizeItem
, ActorState)
8
9
public
:
10
void
setTargetPos
(
f32
x
,
f32
y
)
11
{
12
mTargetPos
.
set
(
x
,
y
);
13
}
14
15
protected
:
16
u32
_17c8
[(0x17D8 - 0x17C8) /
sizeof
(
u32
)];
17
sead
::
Vector2f
mTargetPos
;
18
u32
_17e0
[(0x1890 - 0x17E0) /
sizeof
(
u32
)];
19
};
20
static_assert
(
sizeof
(
QuestPrizeItem
) == 0x1890);
QuestPrizeItem
Definition
QuestPrizeItem.h:6
QuestPrizeItem::mTargetPos
sead::Vector2f mTargetPos
Definition
QuestPrizeItem.h:17
QuestPrizeItem::_17e0
u32 _17e0[(0x1890 - 0x17E0)/sizeof(u32)]
Definition
QuestPrizeItem.h:18
item
QuestPrizeItem.h
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1.14.0