3#include <common/aglShaderProgramArchive.h>
4#include <common/aglTextureSampler.h>
5#include <container/seadSafeArray.h>
6#include <heap/seadHeap.h>
7#include <math/seadMatrix.h>
53 mShaderProgram->activate();
57 void setViewUniform(
const sead::Matrix34f& view_mtx,
const sead::Matrix44f& proj_mtx,
const sead::Matrix34f& world_mtx)
const;
Definition Mii_IconFacelineShader.h:12
bool activateTexture(const agl::TextureData &texture_data, Sampler sampler)
static void initializeShader(agl::ShaderProgramArchive *archive, sead::Heap *heap)
sead::SafeArray< agl::TextureSampler, 2 > mTextureSampler
Definition Mii_IconFacelineShader.h:73
void setViewUniform(const sead::Matrix34f &view_mtx, const sead::Matrix44f &proj_mtx, const sead::Matrix34f &world_mtx) const
Sampler
Definition Mii_IconFacelineShader.h:27
@ cSampler_Num
Definition Mii_IconFacelineShader.h:30
@ cSampler_Color
Definition Mii_IconFacelineShader.h:29
@ cSampler_Depth
Definition Mii_IconFacelineShader.h:28
const agl::ShaderProgramArchive * mShaderArchive
Definition Mii_IconFacelineShader.h:71
void setResolutionUniform(u32 width, u32 height) const
Uniform
Definition Mii_IconFacelineShader.h:15
@ cUniform_ResolutionX
Definition Mii_IconFacelineShader.h:19
@ cUniform_ResolutionY
Definition Mii_IconFacelineShader.h:20
@ cUniform_LineWidth
Definition Mii_IconFacelineShader.h:21
@ cUniform_ProjMtx
Definition Mii_IconFacelineShader.h:18
@ cUniform_WorldMtx
Definition Mii_IconFacelineShader.h:16
@ cUniform_Num
Definition Mii_IconFacelineShader.h:22
@ cUniform_ViewMtx
Definition Mii_IconFacelineShader.h:17
~IconFacelineShader()
Definition Mii_IconFacelineShader.h:38
const agl::ShaderProgram * mShaderProgram
Definition Mii_IconFacelineShader.h:72
void setLineWidthUniform(s32 line_width) const
void activate() const
Definition Mii_IconFacelineShader.h:51
Definition Mii_CafeResInitializer.h:7