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FollowArg.h
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1#pragma once
2
3#include <math/seadVector.h>
4#include <prim/seadBitFlag.h>
5
7{
9 : position(nullptr)
10 , position_prev(nullptr)
11 , layer(nullptr)
12 , collision_mask(nullptr)
13 , player_no(nullptr)
14 {
15 }
16
22};
23static_assert(sizeof(FollowArg) == 0x14);
Definition FollowArg.h:7
sead::Vector3f * position
Definition FollowArg.h:17
sead::Vector3f * position_prev
Definition FollowArg.h:18
u8 * layer
Definition FollowArg.h:19
FollowArg()
Definition FollowArg.h:8
sead::BitFlag8 * collision_mask
Definition FollowArg.h:20
s8 * player_no
Definition FollowArg.h:21