3#include <math/seadVector.h>
4#include <prim/seadBitFlag.h>
sead::Vector3f * position
Definition FollowArg.h:17
sead::Vector3f * position_prev
Definition FollowArg.h:18
u8 * layer
Definition FollowArg.h:19
FollowArg()
Definition FollowArg.h:8
sead::BitFlag8 * collision_mask
Definition FollowArg.h:20
s8 * player_no
Definition FollowArg.h:21