@ cCourseBeatenType_Secret
Definition MainGame.h:20
@ cCourseBeatenType_TreasureChestFail
Definition MainGame.h:22
@ cCourseBeatenType_TreasureChest
Definition MainGame.h:21
@ cCourseBeatenType_Normal
Definition MainGame.h:19
@ cCourseExitType_OtehonReplay
Definition MainGame.h:12
@ cCourseExitType_InsideCourse
Definition MainGame.h:13
@ cCourseExitType_ChallengeRetry
Definition MainGame.h:8
u32 _30[(0x21DDC - 0x30)/sizeof(u32)]
Definition MainGame.h:102
u32 _28
Definition MainGame.h:100
void initMiiIconRenderBuffer(sead::Heap *heap=nullptr)
void setCourseExitType(CourseExitType type)
Definition MainGame.h:73
bool mIsShadowkunQuest
Definition MainGame.h:104
CourseExitType getCourseExitType() const
Definition MainGame.h:68
u32 _21dfc[(0x21E18 - 0x21DFC)/sizeof(u32)]
Definition MainGame.h:105
CourseBeatenType getCourseBeatenType() const
Definition MainGame.h:78
bool isMultiplayer() const
Definition MainGame.h:48
sead::BitFlag32 mReplayFlag
Definition MainGame.h:101
bool isSinglePlayerDRC() const
Definition MainGame.h:43
void setCourseBeatenType(CourseBeatenType type)
Definition MainGame.h:83
CourseBeatenType mCourseBeatenType
Definition MainGame.h:99
void setNewGame(bool new_game)
Definition MainGame.h:58
bool isShadowkunQuest() const
Definition MainGame.h:63
u8 _21ddc[30]
Definition MainGame.h:103
CourseExitType mCourseExitType
Definition MainGame.h:98