New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
KinokoDrawUtil.h
Go to the documentation of this file.
1#pragma once
2
3#include <utility/Angle.h>
4
5#include <math/seadVector.h>
6
8
10{
11public:
12 // Address: 0x027A5C04
13 static void calcLift(KinokoLiftDraw& lift_dr, sead::Vector3f* kasa_pos, const sead::Vector3f& pos, f32 height, f32 stem_tex_size_y = 16.0f, Angle = 0);
14};
Definition KinokoDrawUtil.h:10
static void calcLift(KinokoLiftDraw &lift_dr, sead::Vector3f *kasa_pos, const sead::Vector3f &pos, f32 height, f32 stem_tex_size_y=16.0f, Angle=0)
Definition KinokoLiftDraw.h:23