New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
FStateMgr.h
Go to the documentation of this file.
1
#
pragma
once
2
3
#
include
<
state
/
FStateFactory
.
h
>
4
#
include
<
state
/
StateMgr
.
h
>
5
6
template
<
typename
T>
7
class
FStateMgr
:
public
StateMgr
<
T
,
FStateFactory
>
8
{
9
public
:
10
FStateMgr
(T& obj,
const
StateID& state_id =
StateID
::
cNull
)
11
:
StateMgr
<
T
,
FStateFactory
>(
obj
,
state_id
)
12
{
13
}
14
15
~
FStateMgr
()
override
16
{
17
}
18
};
FStateMgr
Definition
FStateMgr.h:8
FStateMgr::~FStateMgr
~FStateMgr() override
Definition
FStateMgr.h:15
FStateMgr::FStateMgr
FStateMgr(T &obj, const StateID &state_id=StateID::cNull)
Definition
FStateMgr.h:10
state
FStateMgr.h
Generated by
1.14.0