3#include <collision/ActorBgCollisionCheck.h>
27 return mFollowArg.player_no;
30static_assert(
sizeof(ActorBgCollisionObjCheck) ==
sizeof(ActorBgCollisionCheck));
Definition ActorBgCollisionObjCheck.h:6
s8 * vf4C(f32) const override
Definition ActorBgCollisionObjCheck.h:25
Actor * getOwnerAtHit(const BgCollision &bg_collision, u8 direction) const override
Definition ActorBgCollisionObjCheck.h:20
Actor * getOwnerAtRevCheck(f32 bg_collision_pos_y) const override
Definition ActorBgCollisionObjCheck.h:15