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JointBlendModel.h
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1#pragma once
2
3#include <graphics/AnimModel.h>
4#include <graphics/JointBlendModelCalcRatio.h>
5
7{
8public:
10 ModelResource* mdl_res,
11 Model* model,
12 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
13 sead::Heap* heap = nullptr,
14 const sead::PtrArray<ModelResource>* anim_mdl_res_array = nullptr
15 );
16
17 static JointBlendModel* create(
18 ModelResource* mdl_res,
19 const sead::SafeString& name,
20 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
21 Model::BoundingMode bounding_mode = Model::cBoundingMode_Disable,
22 sead::Heap* heap = nullptr
23 );
24
25 static JointBlendModel* create(
26 ModelResource* mdl_res,
27 const sead::SafeString& name,
28 s32 view_num,
29 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
30 Model::BoundingMode bounding_mode,
31 sead::Heap* heap = nullptr
32 );
33
34 static JointBlendModel* create(
35 const sead::SafeString& resource_key,
36 const sead::SafeString& name,
37 s32 skl_anim_num = 0, s32 tex_anim_num = 0, s32 shu_anim_num = 0, s32 vis_anim_num = 0, s32 sha_anim_num = 0,
38 Model::BoundingMode bounding_mode = Model::cBoundingMode_Disable,
39 sead::Heap* heap = nullptr
40 );
41
42 static JointBlendModel* create(
43 const sead::SafeString& resource_key,
44 const sead::SafeString& name,
45 s32 view_num,
46 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
47 Model::BoundingMode bounding_mode,
48 sead::Heap* heap = nullptr
49 );
50
51public:
52 // Address: 0x024DFBF0
53 JointBlendModel(Model* model, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num);
54
55 // Address: 0x024DFC78
56 void init(ModelResource* mdl_res, const sead::PtrArray<ModelResource>* anim_mdl_res_array = nullptr, sead::Heap* heap = nullptr);
57
58 // Address: 0x024DFC7C
60
61 // Address: 0x024DFD04
62 void calcMdl();
63 // Address: 0x024DFC80
64 void calcBlend();
65
66 void update(const sead::Vector3f& pos, const sead::Vector3u& rot, const sead::Vector3f& scale, bool animate = true)
67 {
68 sead::Matrix34f mtx;
69 mtx.makeRTIdx(rot, pos);
70 setMtxRT(mtx);
71 setScale(scale);
73
74 if (animate)
76 }
77
78 SkeletalAnimation* getCurSklAnim() const { return getSklAnim(mCurAnmIdx); }
79
80 // Address: 0x024DFF9C
81 void setAnm(
82 ModelResource* mdl_res,
83 const sead::SafeString& name,
84 f32 blend_duration
85 );
86
87 // Address: 0x024DFFB4
88 void setAnm(
89 const sead::SafeString& name,
90 f32 blend_duration,
91
92 FrameCtrl::PlayMode mode = FrameCtrl::cMode_Repeat,
93 f32 rate = 1.0f,
94 f32 frame = 0.0f
95 );
96
97 // Address: 0x024DFFC4
98 void setAnm(
99 const sead::SafeString& name,
100
101 FrameCtrl::PlayMode mode = FrameCtrl::cMode_Repeat,
102 f32 rate = 1.0f,
103 f32 frame = 0.0f
104 );
105
106private:
107 // Address: 0x024DFD38
109 ModelResource* mdl_res,
110 const sead::SafeString& name,
111 f32 blend_duration,
112
113 FrameCtrl::PlayMode mode = FrameCtrl::cMode_Repeat,
114 f32 rate = 1.0f,
115 f32 frame = 0.0f
116 );
117
118private:
121};
122static_assert(sizeof(JointBlendModel) == 0x48);
123
125 ModelResource* mdl_res,
126 Model* model,
127 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
128 sead::Heap* heap,
129 const sead::PtrArray<ModelResource>* anim_mdl_res_array
130)
131{
132 JointBlendModel* blend_model = new (heap) JointBlendModel(model, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num);
133 blend_model->init(mdl_res, anim_mdl_res_array, heap);
134 return blend_model;
135}
136
138 ModelResource* mdl_res,
139 const sead::SafeString& name,
140 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
141 Model::BoundingMode bounding_mode,
142 sead::Heap* heap
143)
144{
145 Model* model = ModelUtil::createG3d(*mdl_res, name, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, bounding_mode, heap);
146 return create(mdl_res, model, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, heap);
147}
148
150 ModelResource* mdl_res,
151 const sead::SafeString& name,
152 s32 view_num,
153 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
154 Model::BoundingMode bounding_mode,
155 sead::Heap* heap
156)
157{
158 Model* model = ModelUtil::createG3d(*mdl_res, name, view_num, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, bounding_mode, heap);
159 return create(mdl_res, model, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, heap);
160}
161
163 const sead::SafeString& resource_key,
164 const sead::SafeString& name,
165 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
166 Model::BoundingMode bounding_mode,
167 sead::Heap* heap
168)
169{
170 ModelResource* mdl_res = ModelResourceMgr::instance()->getResource(resource_key);
171 return create(mdl_res, name, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, bounding_mode, heap);
172}
173
175 const sead::SafeString& resource_key,
176 const sead::SafeString& name,
177 s32 view_num,
178 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
179 Model::BoundingMode bounding_mode,
180 sead::Heap* heap
181)
182{
183 ModelResource* mdl_res = ModelResourceMgr::instance()->getResource(resource_key);
184 return create(mdl_res, name, view_num, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, bounding_mode, heap);
185}
Definition JointBlendModel.h:7
void update(const sead::Vector3f &pos, const sead::Vector3u &rot, const sead::Vector3f &scale, bool animate=true)
Definition JointBlendModel.h:66
void setAnm(const sead::SafeString &name, FrameCtrl::PlayMode mode=FrameCtrl::cMode_Repeat, f32 rate=1.0f, f32 frame=0.0f)
static JointBlendModel * create(ModelResource *mdl_res, const sead::SafeString &name, s32 view_num, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num, Model::BoundingMode bounding_mode, sead::Heap *heap=nullptr)
Definition JointBlendModel.h:149
static JointBlendModel * create(const sead::SafeString &resource_key, const sead::SafeString &name, s32 skl_anim_num=0, s32 tex_anim_num=0, s32 shu_anim_num=0, s32 vis_anim_num=0, s32 sha_anim_num=0, Model::BoundingMode bounding_mode=Model::cBoundingMode_Disable, sead::Heap *heap=nullptr)
Definition JointBlendModel.h:162
void setAnm(ModelResource *mdl_res, const sead::SafeString &name, f32 blend_duration)
static JointBlendModel * create(ModelResource *mdl_res, const sead::SafeString &name, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num, Model::BoundingMode bounding_mode=Model::cBoundingMode_Disable, sead::Heap *heap=nullptr)
Definition JointBlendModel.h:137
void setAnm_(ModelResource *mdl_res, const sead::SafeString &name, f32 blend_duration, FrameCtrl::PlayMode mode=FrameCtrl::cMode_Repeat, f32 rate=1.0f, f32 frame=0.0f)
SkeletalAnimation * getCurSklAnim() const
Definition JointBlendModel.h:78
JointBlendModel(Model *model, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num)
void playAnmFrameCtrl()
JointBlendModelCalcRatio mCalcRatio
Definition JointBlendModel.h:119
u32 mCurAnmIdx
Definition JointBlendModel.h:120
static JointBlendModel * create(ModelResource *mdl_res, Model *model, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num, sead::Heap *heap=nullptr, const sead::PtrArray< ModelResource > *anim_mdl_res_array=nullptr)
Definition JointBlendModel.h:124
static JointBlendModel * create(const sead::SafeString &resource_key, const sead::SafeString &name, s32 view_num, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num, Model::BoundingMode bounding_mode, sead::Heap *heap=nullptr)
Definition JointBlendModel.h:174
void init(ModelResource *mdl_res, const sead::PtrArray< ModelResource > *anim_mdl_res_array=nullptr, sead::Heap *heap=nullptr)
void setAnm(const sead::SafeString &name, f32 blend_duration, FrameCtrl::PlayMode mode=FrameCtrl::cMode_Repeat, f32 rate=1.0f, f32 frame=0.0f)