3#include <graphics/Animation.h>
5#include <container/seadPtrArray.h>
6#include <heap/seadHeap.h>
7#include <prim/seadSafeString.h>
9#include <nw/g3d/g3d_ShapeAnimObj.h>
19 bool init(
const ModelG3d* model,
const ModelResource* mdl_res,
const sead::PtrArray<ModelResource>* anim_mdl_res_array, sead::Heap* heap);
21 bool isValid()
const {
return mRes && mModel; }
Definition ModelResource.h:13
Definition ShapeAnimation.h:15
s32 getIndex() const
Definition ShapeAnimation.h:40
void bindModel(const ModelG3d *model, s32 index)
void play(const ModelResource *mdl_res, const sead::SafeString &name)
bool isValid() const
Definition ShapeAnimation.h:21
nw::g3d::ShapeAnimObj mAnimObj
Definition ShapeAnimation.h:46
void * mBuffer
Definition ShapeAnimation.h:50
nw::g3d::res::ResShapeAnim * mRes
Definition ShapeAnimation.h:47
bool init(const ModelG3d *model, const ModelResource *mdl_res, const sead::PtrArray< ModelResource > *anim_mdl_res_array, sead::Heap *heap)
const nw::g3d::ShapeAnimObj & getAnimObj() const
Definition ShapeAnimation.h:35
const ModelG3d * mModel
Definition ShapeAnimation.h:48
nw::g3d::ShapeAnimObj & getAnimObj()
Definition ShapeAnimation.h:34
static void updateInitArg_(nw::g3d::ShapeAnimObj::InitArg *arg, const ModelResource *mdl_res)
const ModelG3d * getModel() const
Definition ShapeAnimation.h:39
s32 mIndex
Definition ShapeAnimation.h:49
nw::g3d::res::ResShapeAnim * getResource() const
Definition ShapeAnimation.h:37