3#include <basis/seadAssert.h>
4#include <basis/seadTypes.h>
37 SEAD_ASSERT(i_create_index <= ActorUniqueId::cCreateIndexMax);
42 SEAD_ASSERT(i_create_index <= ActorUniqueId::cCreateIndexMax);
43 mCreateIndex = i_create_index;
Base interface class for all actors in the game. Lifecycle is handled by ActorMgr.
Definition ActorBase.h:18
Definition ActorFindFunc.h:32
ActorCreateIndexFindFunc(u32 i_create_index)
Definition ActorFindFunc.h:34
u32 mCreateIndex
Definition ActorFindFunc.h:50
void setCreateIndex(u32 i_create_index)
Definition ActorFindFunc.h:40
virtual bool operator()(const ActorBase &actor)
Definition ActorFindFunc.h:9
virtual bool operator()(const ActorBase &actor)=0
Definition ActorFindFunc.h:16
virtual bool operator()(const ActorBase &actor)
s32 mProfID
Definition ActorFindFunc.h:27
ActorProfileFindFunc(s32 id)
Definition ActorFindFunc.h:18