New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
ChibiYoshiBase.h
Go to the documentation of this file.
1
#
pragma
once
2
3
#
include
<
actor
/
ActorCollision
.
h
>
4
5
class
ChibiYoshiBase
:
public
ActorCollision
// vtbl Address: 0x101084FC
6
{
7
// getRuntimeTypeInfoStatic()::typeInfo initialization guard variable Address: 0x101E9ED4
8
// getRuntimeTypeInfoStatic()::typeInfo Address: 0x101E9ED8
9
SEAD_RTTI_OVERRIDE(
ChibiYoshiBase
, ActorCollision)
10
11
public
:
12
// Address: 0x027317BC
13
void
setCannonJump
(
const
sead
::
Vector3f
&
pos
,
const
sead
::
Vector2f
&
speed
,
s32
jump_time
);
14
15
public
:
16
u32
_17a0
[(0x1A78 - 0x17A0) /
sizeof
(
u32
)];
17
u32
_1a78
;
18
u32
_1a7c
[(0x1F48 - 0x1A7C) /
sizeof
(
u32
)];
19
};
20
static_assert
(
sizeof
(
ChibiYoshiBase
) == 0x1F48);
ChibiYoshiBase
Definition
ChibiYoshiBase.h:6
ChibiYoshiBase::_17a0
u32 _17a0[(0x1A78 - 0x17A0)/sizeof(u32)]
Definition
ChibiYoshiBase.h:16
ChibiYoshiBase::_1a78
u32 _1a78
Definition
ChibiYoshiBase.h:17
ChibiYoshiBase::_1a7c
u32 _1a7c[(0x1F48 - 0x1A7C)/sizeof(u32)]
Definition
ChibiYoshiBase.h:18
map_obj
ChibiYoshiBase.h
Generated by
1.14.0