New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
ChibiYoshiBase.h
Go to the documentation of this file.
1#pragma once
2
3#include <actor/ActorCollision.h>
4
5class ChibiYoshiBase : public ActorCollision // vtbl Address: 0x101084FC
6{
7 // getRuntimeTypeInfoStatic()::typeInfo initialization guard variable Address: 0x101E9ED4
8 // getRuntimeTypeInfoStatic()::typeInfo Address: 0x101E9ED8
9 SEAD_RTTI_OVERRIDE(ChibiYoshiBase, ActorCollision)
10
11public:
12 // Address: 0x027317BC
14
15public:
16 u32 _17a0[(0x1A78 - 0x17A0) / sizeof(u32)];
18 u32 _1a7c[(0x1F48 - 0x1A7C) / sizeof(u32)];
19};
20static_assert(sizeof(ChibiYoshiBase) == 0x1F48);
Definition ChibiYoshiBase.h:6
u32 _17a0[(0x1A78 - 0x17A0)/sizeof(u32)]
Definition ChibiYoshiBase.h:16
u32 _1a78
Definition ChibiYoshiBase.h:17
u32 _1a7c[(0x1F48 - 0x1A7C)/sizeof(u32)]
Definition ChibiYoshiBase.h:18