3#include <game/FieldGame.h>
5#include <framework/seadCalculateTask.h>
6#include <framework/seadTaskMgr.h>
30
31
32
33
56 return &mGameData.getPlayerData(index);
61 return &mGameData.getPlayerData(index);
66 return mGameData.getGameMode().getMode();
71 return mGameData.getGameMode().isMiniGame();
Definition CourseTask.h:11
bool getGamesceneUnkBool() const
FieldPlayerData * getPlayerData(s32 index)
Definition CourseTask.h:54
const FieldGameData * getGameData() const
Definition CourseTask.h:49
const FieldPlayerData * getPlayerData(s32 index) const
Definition CourseTask.h:59
FieldGameMode::Mode getGameMode() const
Definition CourseTask.h:64
FieldGameData * getGameData()
Definition CourseTask.h:44
GamesceneBase * getGamescene()
Definition CourseTask.h:36
u32 _308[(0x5A4 - 0x308)/sizeof(u32)]
Definition CourseTask.h:79
bool mCourseRestart
Definition CourseTask.h:75
void doBonusTime(s8 player_id)
Activates the bonus time animation and adds the amount to the clock when it's done.
bool isMiniGame() const
Definition CourseTask.h:69
FieldGameData mGameData
Definition CourseTask.h:78
u32 _d0[(0x124 - 0xD0)/sizeof(u32)]
Definition CourseTask.h:77
GamesceneBase * mGamescene
Definition CourseTask.h:76
Definition GamesceneBase.h:6