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PairObjChild.h
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1#pragma once
2
3#include <collision/ActorCollisionDrcTouchCallback.h>
4
6{
7public:
8 bool bcSetTouchNormal(BgCollision* bg_collision, const sead::Vector2f& pos) override;
9 void bcOnTouch(BgCollision* bg_collision, const sead::Vector2f& pos) override;
10};
11static_assert(sizeof(PairObjChildDrcTouchCB) == sizeof(ActorCollisionDrcTouchCallback));
12
14{
15public:
16 static bool checkRevFoot(Actor*, Actor*);
17 static bool checkRevHead(Actor*, Actor*);
18 static bool checkRevWall(Actor*, Actor*, u8);
19};
Definition PairObjChild.h:6
bool bcSetTouchNormal(BgCollision *bg_collision, const sead::Vector2f &pos) override
void bcOnTouch(BgCollision *bg_collision, const sead::Vector2f &pos) override
Definition PairObjChild.h:14
static bool checkRevFoot(Actor *, Actor *)
static bool checkRevWall(Actor *, Actor *, u8)
static bool checkRevHead(Actor *, Actor *)